Output for the Re.drawer. Now supporting HD output. All blur, sharpen and brightness / contrast filters are handled by Flash and ActionScript.
Above: Full size detail from one frame. Each frame is rendered back at HD quality.
The Flash App which saves out the frames is extended using MDM Zinc 2.5. This allows it to save each frame as a numbered BMP file which can then be imported into AfterEffects to be remade into a QuickTime Movie file.
Continuing with experiments in generating random organic illustrations using Flash and ActionScript. This time processing video in realtime.
To create the short looping example video below, the flash movie output each frame of the 47frames as a still BMP. The ‘brush’ shapes were changed on the fly by using a drag bar. The final stills were then stuck together in AfterEffect (using no other treatments) to create the final output.
Following on from the Becks experiments, more playing with generating random illustrations using Flash.
Created in Adobe Flash and Actionscript. The illustration is randomly created in real time while analyzing pixel data taken from a base thumbnail photo of 100px 120px.
Above: Stills from a real-time random illustration generated in Flash over 3min 28seconds of music as part of the brief from Becks. Entry for the Becks Live Studios. (Video coming soon) Created at Outside Line studios.