Monday, June 29, 2020
Micro Kingdoms: Senses presents a groundbreaking format for spatial storytelling, designed to create an immersive learning environment and enable deep levels of user engagement and understanding. Set over two distinct chapters, the experience takes players on a narrative journey uncovering the life of the Wandering Spider set the the Atlantic Forest of Eastern Brazil, and the industrious Leaf Cutter Ants from the Tropical rain forests of Central America.
Driven by AI the animals respond authentically to the player and the world around them: dropping a leaf near a leaf-cutter ant will encourage it to harvest its find and communicate back to the nest, drop a rock in its path and it will find its way around. When antagonised, the wandering spider will even charge at the player.
Watch Micro Kingdoms Trailer
Created at PRELOADED
Learn more Case Study
To download the experience, visit Magic Leap World.
By Electrolyte
Posted in AR, MR, news, work
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Friday, December 21, 2018
So it’s the end of the year and it felt like a good time to share a recent project – Wonderscope is an augmented reality (AR) iOS app for kids that transforms ordinary spaces into extraordinary stories. WITHIN felt that PRELOADED’s expertise in kids audience and immersive content made us perfect partners to help realise their vision, joining forces with their LA-based team to conceive and develop the product’s launch content: A Brief History of Amazing Stunts by Astounding People.
A Brief History of Amazing Stunts by Astounding People is Wonderscope’s launch content, showcasing how AR can drive a whole new approach to “spatial storytelling” and transform ordinary spaces into extraordinary stories.
Created at Preloaded
Available now: Wonderscope
Bafta Children’s Award winner 2019
By Electrolyte
Posted in AR, news, work
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Monday, March 12, 2018
BBC Worldwide and Google have teamed up to bring one of the world’s most respected and loved natural history brands to VR in a completely unique real-time experience.
BBC Earth: Life in VR is a meticulously researched and crafted experience, which takes the users to the Californian coast, and to an underwater world bursting with life.
Designed for audiences new to VR, the experience adopts Preloaded’s low threshold design approach, putting great emphasis on ease of use and the overall comfort of the experience. Honed over many months of testing, the Life in VR experience and format has been created to capture the imagination of the BBC’s Natural History content, and build on the passion for VR.
Featuring some of the most popular animals viewers encountered in the Blue Planet II TV series (including a sea otter and sperm whale) users come face to face with some of the planet’s most fascinating sea creatures, experience life at a microscopic scale, and dive into the ocean abyss with giants of the sea.
Watch Life in VR Trailer
Created at Preloaded
Download for DayDream Google Play Store
Wednesday, August 19, 2015
Earlier in the year I decided to take part in the Edge Magazine, Get into Games contest 2015. With the brief of ‘Loot’, 2 months and using Unity3D, I ended up producing ICARUS.1, a FPA (First Person Adventure) game. The game won the contest and has been shown at the Dare Protoplay Games Festival, Dundee.
Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined Ore from the systems outlying planets. It orbits the local sun to maintain it’s solar energy and proved a lucrative business for JME corp.
After contact was lost, no attempt was ever made to make contact with the stricken station, instead the project was mothballed – a cover up some may say.
Many stories about what happened have become lore but Sam isn’t focusing on these ‘stories’, the goal is the cargo and the wealth it will bring.
“I turned the lights down for a really immersive experience, and the ore collection mechanic was so much fun and perfectly fed my obsessive compulsive near-disorder.”
David Helgason – Unity Technologies founder
“The game brings back feelings of first playing System Shock or Half-Life. I love creepy, empty space ships with history, and the sound design on this was especially great.”
Robin Hunicke – Funomena CEO
Demo now available on Steam
By Electrolyte
Posted in game, news
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Thursday, June 25, 2015
The installation brings customers into a world of Nespresso aromas allowing them to connect with a Six Meter high, multi-screen visualisation of the three Grand Cru families.
Created at AllOfUs.