This was a very old experiment playing with bitmap caching in Flash. Works by duplicating movieClips and caching results to a bitmap. This technique allows you to give the impression of drawing forever without slow down. After this R&D, I used the code in the Jenson Buttons Design a Helmet app and subsequently the re.drawer experiements.
In-store registering kiosk for Diesel’s XXX party using the re.redrawer app on a live webcam feed. By swiping a RFID wristband, users could pre-register for the party.
Uploaded, a quick test of re.drawer a feed from a web cam. (Yup, you will need a web cam connected to run this example!) Now load’s brushes in which are held loose on the server.
Admittedly its not as high def as the offline version, but it’s a start. Mac Users using iSight may need to change their ‘Settings‘ in the Flash plugin for the file to pick up the right image source. Any feedback welcomed…
Output for the Re.drawer. Now supporting HD output. All blur, sharpen and brightness / contrast filters are handled by Flash and ActionScript.
Above: Full size detail from one frame. Each frame is rendered back at HD quality.
The Flash App which saves out the frames is extended using MDM Zinc 2.5. This allows it to save each frame as a numbered BMP file which can then be imported into AfterEffects to be remade into a QuickTime Movie file.
Continuing with experiments in generating random organic illustrations using Flash and ActionScript. This time processing video in realtime.
To create the short looping example video below, the flash movie output each frame of the 47frames as a still BMP. The ‘brush’ shapes were changed on the fly by using a drag bar. The final stills were then stuck together in AfterEffect (using no other treatments) to create the final output.